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Nali
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Join date : 2011-03-25
Age : 31
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PostSubject: Classes: Marksman   Fri Mar 25, 2011 4:21 pm

Marksman:

With a steady finger and an even steadier will, the Marksman prefers to take out enemies from a distance. Their incredible range allows them to rain a volley of pain on any unfortunate victim within sight.

In addition to this deadly range, advances in Dwarven technology led them to use of gunpowder. Following a very different type of combat from the Assassin, Marksmen whittle down their opponents from a distance instead of focusing on a single, deadly attack. Their consistent damage over time makes them deadly opponents when left alone.

Skills:

Shooting Strike - Earth element skill. Deals 100% basic damage with bonus additional damage. If used when character is under "Soul Capture" status, character gains 1 "Spirit Bullet". Every "Spirit Bullet" adds 1 critical, max number is 20. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage. When this skill is used during "Soul Capture" status, no bullets are used.

Soul Capture Shot - Fire element skill. Deals 100% basic damage with bonus additional damage. Chance to activate "Soul Capture" status, which will cancel "Shooting Strike"'s cool-down and refresh the skill. Character will also replenish mana points every 2 seconds. If this skill is used when character is under "Soul Capture" status, character gains 1 "Spirit Bullet". Every "Spirit Bullet" adds 1 critical, max number is 20. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and increase the chance of activating "Soul Capture" status.

Bullet Time - Buff skill. Each attacking skill will now use bullets, hence releasing their full potential and damage. Can be used under Silent and Stunned status.

Continuous Reload - Buff skill. Immediately gain 2 bullets, and for a limited time, gain 1 "Spirit Bullet" every 4 seconds. Every "Spirit Bullet" adds 1 critical, max number is 20.

Soul Burning Strike - Fire element skill. Basic skill, deals 100% basic damage with bonus additional damage. Knocks target monster back (according to its health). When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and increase the distance of knock back. If the target monster is under "Hunter's Mark", it will be stunned.

Hunter's Mark - Marks target, lowers dodge and all resistance. Target cannot enter stealth mode.

Gunnery Knowledge - Passive skill. Increases shooting range for all single attacks.

Piercing Shot - Shoots through enemies in a straight row, dealing 100% basic damage with bonus additional damage. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and decreases targets' movement speed.

Weakening Mist - Area of Effect skill. Decrease surrounding enemies' critical and movement speed.

Swift Movement - Increases movement speed. Effect is canceled after receiving 5 attacks.

Aiming Knowledge - Passive skill. Increases critical.

Slowpoke's Shot (lol) - Deals 100% basic damage with bonus additional damage and cause target to stay rooted. When this skill is used during "Bullet Time" status, it will use up 1 normal bullet with additional damage and if the target is under "Hunter's Mark", he will suffer decreased movement speed.

Increased Firepower - Passive skill. Increases critical damage.


Video:
http://www.youtube.com/watch?v=VXqYSrZFJEo



"In the darkness, I stand watching. In the shadow's, I'll be waiting"
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Crauza



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Join date : 2011-04-09

PostSubject: Re: Classes: Marksman   Mon Apr 18, 2011 6:44 pm

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